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/ Programming a Multiplayer FPS in DirectX / Programming a Multiplayer FPS in DirectX (Companion CD).iso / Source / Chapter 11 / Game / Assets / Scenes / Paving.dds.txt < prev    next >
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Text File  |  2004-09-30  |  631 b   |  22 lines

  1. #begin
  2.  
  3. texture      string ./Assets/Scenes/Paving.dds
  4. ignore_face  bool   false
  5. ignore_fog   bool   false
  6. ignore_ray   bool   false
  7.  
  8. transparency colour 0.0 0.0 0.0 0.0
  9.  
  10. diffuse      colour 1.0 1.0 1.0 1.0
  11. ambient      colour 1.0 1.0 1.0 1.0
  12. specular     colour 0.0 0.0 0.0 0.0
  13. emissive     colour 0.0 0.0 0.0 0.0
  14. power        float  0.0
  15.  
  16. step_sound0  string ./Assets/Sounds/step_paving0.wav
  17. step_sound1  string ./Assets/Sounds/step_paving1.wav
  18. step_sound2  string ./Assets/Sounds/step_paving2.wav
  19. step_sound3  string ./Assets/Sounds/step_paving3.wav
  20. step_sound4  string ./Assets/Sounds/step_paving4.wav
  21.  
  22. #end